3.Purpose and Objectives

  • To help teachers develop students' abilities and performance to face new challenges.
  • Compile educationally quality and visually rich curriculum resources, enabling teachers to access multimedia content and information that can be used to teach students more effectively.
  • To enable every child to express his views to the teachers.
  • Being able to understand concepts clearly. Visualization of abstract concepts (eg:. solid objects)
  • Availability of spaces for interactive and lively teaching to elaborate and compare different objects and perceptions for specific concepts.
  • Create a smart classroom module that allows a student to visualize the concept better than static images, with visuals and animations that students will never forget and a stepping stone to learning that highlights students' abilities.
  • Making learning a fun experience for students through activities and games.
  • Educating teachers to effectively blend technology with the classroom process.
  • Ability to guide and instruct students simultaneously in both remote and close face-to-face modes.
  • Enhancing creative thinking in the learning teaching process.
  • Optimizing the use of e-resources, e-books, e-journals, protocols, lecture notes and documentaries etc.
  • Facilitating learning management and enabling everyone to work on a single digital platform.
  • Provide each student and teacher with their own digital platform and maintain those records throughout the learning period.
  • Providing the necessary facilities to work in an electronic system to any educational institution in our province through the "Southern Province Educational Wisdom Cloud" learning management system.
  • Achieving unattainable educational goals.